이거 그대로 복붙해서 써도 됨? 옛날에 쓰던건데
## 인터페이스 한글화 ##
#$ lab_interface_translate = true
#$ lab_apply_font = true
#$ lab_skill_window_translate = true
default_manual_training = true
#$ lab_ability_window_translate = true
#$ lab_magic_window_translate = true
#$ lab_gold_status = true
explore_wall_bias = 100
hp_warning = 80
mp_warning = 10
autofight_stop = 50
force_more_message += A sentinel's mark forms upon you
force_more_message += You feel yourself slow down
force_more_message += Found .* abyssal rune of Zot
force_more_message += god:(sends|finds|silent|anger)
force_more_message += .*(Agnes|Aizul|Amaemon|Antaeus|Arachne|Asmodeus|Azrael|Bai suzhen|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Grunn|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephina|Josephine|Khufu|Kirke|the Lernaean hydra|Lodul|Lom Lobon|Louise|Maggie|Mara|Margery|Maurice|Menkaure|Mlioglotl|Mennas|Mnoleg|Murray|Nergalle|Natasha|Nessos|Nikola|Pan|Parghit|Pikel|Polyphemus|Prince Ribbit|Psyche|Purgy|Robin|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sojobo|Sonja|Terence|Tiamat|Urug|Vashnia|Vv|Xtahua|Zenata).*comes? into view
force_more_message += ((giant|floating|shining) eye|eye of draining).*into view
force_more_message += (moth of wrath|ghost moth|torpor snail).*into view
force_more_message += (guardian serpent|draconian shifter|convoker).*into view
force_more_message += (flayed ghost|royal mummy|mummy priest|fiend|tzitzimitl).*into view
force_more_message += (tormentor|curse toe|curse skull).*into view
force_more_message += (hellion|hell sentinel|deep elf sorcerer).*into view
force_more_message += (deep elf high priest|scorcher).*into view
force_more_message += (ancient lich|orb of fire|executioner|juggernaut|shrike).*into view
force_more_message += (wretched star|lurking horror).*into view
force_more_message += (neqoxec|cacodemon|doom hound).*into view
force_more_message += 27-headed.* comes? into view
force_more_message += (radroach|entropy weaver|meliai).*into view
force_more_message += (salamander tyrant|ironbound frostheart).*into view
force_more_message += (walking crystal tome|walking divine tome|walking earthen tome|walking frostbound tome).*into view
force_more_message += changes into.*((giant|floating|shining) eye|eye of draining)
force_more_message += changes into.*(moth of wrath|ghost moth|torpor snail)
force_more_message += changes into.*(guardian serpent|draconian shifter|convoker)
force_more_message += changes into.*(flayed ghost|royal mummy|mummy priest|fiend|tzitzimitl)
force_more_message += changes into.*(tormentor|curse toe|curse skull)
force_more_message += changes into.*(hellion|hell sentinel|deep elf sorcerer)
force_more_message += changes into.*(deep elf high priest|scorcher)
force_more_message += changes into.*(ancient lich|orb of fire|executioner|juggernaut|shrike)
force_more_message += changes into.*(wretched star|lurking horror)
force_more_message += changes into.*(neqoxec|cacodemon|doom hound)
force_more_message += changes into.*(radroach|entropy weaver|meliai)
force_more_message += changes into.*(salamander tyrant|ironbound frostheart)
force_more_message += changes into.*(walking crystal tome|walking divine tome|walking earthen tome|walking frostbound tome)
force_more_message += It is wielding.*of distortion
force_more_message += She is wielding.*of distortion
force_more_message += He is wielding.*of distortion
force_more_message += wielding.* distortion.* comes? into view
flash_screen_message += It is wielding.*of distortion
flash_screen_message += She is wielding.*of distortion
flash_screen_message += He is wielding.*of distortion
flash_screen_message += wielding.* distortion.* comes? into view
flash_screen_message += distortion.* comes? into view
tile_font_crt_family = Consolas
tile_font_stat_family = Consolas
tile_font_msg_family = Consolas
tile_font_lbl_family = Consolas
autopickup = $?!:"/|}
autopickup_exceptions += <throwing net
autopickup_exceptions += <curare
autopickup_exceptions ^= <(immolation|lignification|mutation|attraction|vulnerability|torment|scroll of poison|scrolls of poison)
autopickup_exceptions ^= <tin of tremorstones
autopickup_exceptions ^= >useless_item
runrest_ignore_message += Jiyva appreciates your sacrifice
runrest_ignore_message += Jiyva gurgles merrily
runrest_ignore_message += Jiyva says: Divide and consume
runrest_ignore_message += You hear.*splatter
runrest_ignore_message += You feel better
runrest_ignore_message += You feel your power returning
runrest_ignore_message += Your protection from.*is fading
runrest_ignore_message += You feel less protected from
runrest_ignore_message += the wereblood boils in your veins
runrest_ignore_message += A nearby plant withers and dies
runrest_ignore_message += Your fire (vortexlvortices).*something
runrest_ignore_message += something .* fire (vortexlvortices)
runrest_ignore_message += Your primal bloodlust is almost over
runrest_ignore_message += Your unholy channel expires
explore_stop -= greedy_visited_item_stack
{
add_autopickup_func(function(it, name)
local class = it.class(true)
local armour_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Armour", shield="Shield"}
if (class == "armour") then
if it.is_useless then return false end
sub_type = it.subtype()
equipped_item = items.equipped_at(armour_slots[sub_type])
if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then
if not equipped_item then
return true
else
return it.artefact or it.branded or it.ego
end
end
if (sub_type == "body") then
return false
end
if (sub_type == "shield") then
if equipped_item then
return it.artefact or it.branded or it.ego
end
end
end
end)
}
{
local need_skills_opened = true
local previous_hp = 0
local previous_mp = 0
local previous_form = ''
local was_berserk_last_turn = false
function announce_damage_ko()
local current_hp, max_hp = you.hp()
local current_mp, max_mp = you.mp()
--Things that increase hp/mp temporarily really mess with this
local current_form = you.transform()
local you_are_berserk = you.berserk()
local max_hp_increased = false
local max_hp_decreased = false
if (current_form ~= previous_form) then
if (previous_form:find('dragon') or
previous_form:find('statue') or
previous_form:find('tree') or
previous_form:find('ice')) then
max_hp_decreased = true
elseif (current_form:find('dragon') or
current_form:find('statue') or
current_form:find('tree') or
current_form:find('ice')) then
max_hp_increased = true
end
end
if (was_berserk_last_turn and not you_are_berserk) then
max_hp_decreased = true
elseif (you_are_berserk and not was_berserk_last_turn) then
max_hp_increased = true
end
--crawl.mpr(string.format('previous_form is: %s', previous_form))
--crawl.mpr(string.format('current_form is: %s', current_form))
--crawl.mpr(string.format('max_hp_increased is: %s', max_hp_increased and 'True' or 'False'))
--crawl.mpr(string.format('max_hp_decreased is: %s', max_hp_decreased and 'True' or 'False'))
--crawl.mpr(string:format('you_are_berserk is: %s', you_are_berserk and 'True' or 'False'))
--crawl.mpr(string:format('was_berserk_last_turn is: %s', was_berserk_last_turn and 'True' or 'False'))
--Skips message on initializing game
if previous_hp > 0 then
local hp_difference = previous_hp - current_hp
local mp_difference = previous_mp - current_mp
if max_hp_increased or max_hp_decreased then
if max_hp_increased then
crawl.mpr('이제 [' .. current_hp .. '/' .. max_hp .. '] 의 체력을 가지게 되었습니다.')
else
crawl.mpr('이제 [' .. current_hp .. '/' .. max_hp .. '] 의 체력을 가지게 되었습니다.')
end
else
--On losing health
if (current_hp < previous_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.')
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.')
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.')
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.')
else
crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.')
end
if hp_difference > (max_hp * 0.20) then
crawl.mpr('조오오온나 쌔다!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!')
end
end
--On gaining more than 1 health
if (current_hp > previous_hp) then
--Removes the negative sign
local health_inturn = (0 - hp_difference)
if (health_inturn > 1) and not (current_hp == max_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.')
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.')
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.')
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.')
else
crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.')
end
end
if (current_hp == max_hp) then
crawl.mpr('체력이 전부 회복되었습니다. (' .. current_hp .. ')')
end
end
--On gaining more than 1 magic
if (current_mp > previous_mp) then
--Removes the negative sign
local mp_inturn = (0 - mp_difference)
if (mp_inturn > 1) and not (current_mp == max_mp) then
if current_mp < (max_mp * 0.25) then
crawl.mpr('' .. mp_inturn .. '의 마력를 얻었습니다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 입니다.')
elseif current_mp < (max_mp * 0.50) then
crawl.mpr('' .. mp_inturn .. '의 마력을 얻었습니다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 입니다.')
else
crawl.mpr('' .. mp_inturn .. '의 마력을 얻었습니다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 입니다.')
end
end
if (current_mp == max_mp) then
crawl.mpr('마력이 전부 회복되었습니다. (' .. current_mp .. ')')
end
end
--On losing magic
if current_mp < previous_mp then
if current_mp <= (max_mp / 5) then
crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.')
elseif current_mp <= (max_mp / 2) then
crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.')
else
crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.')
end
end
end
end
--Set previous hp/mp and form at end of turn
previous_hp = current_hp
previous_mp = current_mp
previous_form = current_form
was_berserk_last_turn = you_are_berserk
end
function ready()
-- Enable AnnounceDamage.
announce_damage_ko()
if you.turns() == 0 and need_skills_opened then
need_skills_opened = false
crawl.sendkeys("m")
end
end
}
댓글 영역
획득법
① NFT 발행
작성한 게시물을 NFT로 발행하면 일주일 동안 사용할 수 있습니다. (최초 1회)
② NFT 구매
다른 이용자의 NFT를 구매하면 한 달 동안 사용할 수 있습니다. (구매 시마다 갱신)
사용법
디시콘에서지갑연결시 바로 사용 가능합니다.